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#ifndef SRC_CLEANUP_QUEUE_H_
#define SRC_CLEANUP_QUEUE_H_
#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#include <cstddef>
#include <cstdint>
#include <unordered_set>
#include <vector>
#include "memory_tracker.h"
namespace node {
class BaseObject;
class CleanupQueue : public MemoryRetainer {
public:
typedef void (*Callback)(void*);
CleanupQueue() {}
// Not copyable.
CleanupQueue(const CleanupQueue&) = delete;
SET_MEMORY_INFO_NAME(CleanupQueue)
inline void MemoryInfo(node::MemoryTracker* tracker) const override;
inline size_t SelfSize() const override;
inline bool empty() const;
inline void Add(Callback cb, void* arg);
inline void Remove(Callback cb, void* arg);
void Drain();
template <typename T>
inline void ForEachBaseObject(T&& iterator) const;
private:
class CleanupHookCallback {
public:
CleanupHookCallback(Callback fn,
void* arg,
uint64_t insertion_order_counter)
: fn_(fn),
arg_(arg),
insertion_order_counter_(insertion_order_counter) {}
// Only hashes `arg_`, since that is usually enough to identify the hook.
struct Hash {
size_t operator()(const CleanupHookCallback& cb) const;
};
// Compares by `fn_` and `arg_` being equal.
struct Equal {
bool operator()(const CleanupHookCallback& a,
const CleanupHookCallback& b) const;
};
private:
friend class CleanupQueue;
Callback fn_;
void* arg_;
// We keep track of the insertion order for these objects, so that we can
// call the callbacks in reverse order when we are cleaning up.
uint64_t insertion_order_counter_;
};
std::vector<CleanupHookCallback> GetOrdered() const;
inline BaseObject* GetBaseObject(const CleanupHookCallback& callback) const;
// Use an unordered_set, so that we have efficient insertion and removal.
std::unordered_set<CleanupHookCallback,
CleanupHookCallback::Hash,
CleanupHookCallback::Equal>
cleanup_hooks_;
uint64_t cleanup_hook_counter_ = 0;
};
} // namespace node
#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#endif // SRC_CLEANUP_QUEUE_H_